Prescriptive Art

Prescriptivism is a new art movement that embodies the notion that art can not only act as a mirror giving us a critical view of the world as it is, but can act as a window through to a better world. Under the near ubiquitous influence of postmodernism, art has Read more…

Reality and its Depictions

It’s of interest to me that film makers, largely of the Hollywood persuasion, are inclined to modify reality in order to conform to our expectations of reality rather than, well, real reality.

In the pseudo-reality of the blockbuster grenades disgorge great plumes of flame and cause provocateurs to hurtle through the air, slowly. In reality grenades evince a short, sharp BANG and emit a cloud of smoke along with supersonic compression wave that crushes rather than pushes. And that’s not to mention the shrapnel. They rarely produce flame, nor drama. Only noise and tragedy.

What’s interesting about this is that if a blockbuster offered an accurate representation of a grenade, the audience would quite likely be thrown into confusion, jolting them out of the fantasy. “What was the puff and bang? It couldn’t have been a grenade.”

You can almost hear the effects department advising the director: “Grenades don’t look like grenades on film. You gotta use pyrotechnics.”

And it’s not just that fireballs are more dramatic than real grenade explosions. I fully appreciate artistic licence. But artistic license is intended to remove the undramatic elements of reality and replace them with dramatic alternatives. However, grenades are, in my opinion, intrinsically dramatic, at least as dramatic as a fireball. It’s just that puff-and-bang is not what people expect when a grenade goes off on screen. They do expect a fireball.

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Political Philosophy and EVE Online

Even if you don’t dabble in massively multiplayer games, EVE Online is worth a look just for the revelations that emerge from creating a loosely regulated world and opening it up for nerds to play with.

This interview with The Mittani, who is CEO (or guild leader) of Goon Fleet, the largest corporation in EVE, is solid gold. Enlightening even. It touches on politics, human nature, psychology and even has traces of game theory lurking just under the surface

One of the greatest advertisements of all time.

First, a bit of context for those unfamiliar with the game. EVE is a space-based massively multiplayer online (MMO) game where thousands of players flit between hundreds of solar systems, each with unique planets, moons, asteroid fields and space stations, and they mine, trade and fight. Often they fight each other.

EVE has one of the most active player-versus-player (PvP) communities of any MMO. A large tract of space in EVE is called nullsec, meaning it is effectively lawless. While a player will become an outlaw and be hunted by computer-controlled authorities for attacking another player in high security (highsec) space, in lowsec there’s no automated retribution. It’s true frontier stuff.

Players can also band together to create corporations, mining the rich resources in nullsec, using those resources to build ships, equipment and even space stations. These corporations effectively gain sovereignty over that sector, and they protect it from invasion by other corporations.

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Synthesis Begins: From Little Things…

Interdisciplinary research (IDR) is hard. But it can be improved. And there are a few ways to improve it that haven’t been tried in earnest yet.

That’s the upshot of the first meeting of the interdisciplinary research group, tentatively toying with the title Synthesis.

In attendance were myself, Tim Dean (philosophy PhD & science journalist); John Wilkins (philosopher of biology); Tibor Molnar (philosopher and engineer); Nigel Cadogan (mathematician); David Kidd (information science; publisher; journalist).

Challenges of IDR

We first discussed IDR broadly and acknowledging that our own forays into IDR have proven to be halting affairs for manifold reasons. At the top of the list is that academia simply isn’t built to handle ideas that cross more than a couple of disciplinary boundaries.

The structure of contemporary academia is such that each discipline is neatly siloed, hammering away at its own problems and happily outputting to its specialist journals. This approach is safe, the institutions know where to put people (biologists go in the biosciences building), the funding bodies know how to fund it (biologists get money for biology), the researchers know where to publish (biology journals).

However, step outside the bounds of this machine and things start to break down. If a particular question is best answered by individuals from three or more different departments, the academy just puts it in the too hard basket. There are few or no facilities to encourage interaction between disciplines. Communication is difficult. Funding bodies don’t know how to judge the merit of the research. And journals shy away from any content that isn’t explicitly within their remit.

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Synthesis in Provence

Sacrebleu! I’ve had an abstract on interdisciplinarity and Synthesis accepted for the International Journal of Arts & Sciences conference in Aix-en-Provence in southern France. It goes a little something like this: Most would agree that interdisciplinary research (IDR) is oft lauded but relatively little employed in contemporary academia. While the Read more…