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Concrete Cognition and the Cogs of the Brain

It’s somewhat unfashionable in polite circles to refer to the brain as a machine. But I reckon that’s precisely what it is. This isn’t in any way diminishing the wonder of the mind or the brain, but the notion, when understood, dramatically elevates the wonder we ought to feel for machines.

The Difference Engine in the British Science Museum.

And I use the word “machine” deliberately rather than “computer.” It’s actually both, but the machine comes first. It’s in the properties and interactions of the cogs of the machine that we can ultimately find intelligence, and it’s insufficient to refer only to symbol manipulation or cognitive models. We must see that intelligence is built in to the physical properties of the brain. But in a particularly clever way – but not fundamentally much more clever than an abacus.

This approach also sheds light on why I find so distasteful the notion that all knowledge is knowledge-that – i.e. propositional or explicit knowledge that can be captured in propositional form, such as “I know the sky is blue.” I far prefer to start with knowledge-how – concrete knowledge and abilities, and things like “I know how to ride a bike” – as the foundation of knowledge.

Let me explain:

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Save Cows, Not People

Animal welfare is a pickle. It’s one of those issues that continues to vex me, largely because consideration for the well-being of animals doesn’t slot trivially into the normative moral framework that I’m developing as a part of my thesis. Read more…

Where’s Tim?

I’m back, that’s where I am. Back in Sydney, that is, after a month abroad jaunting across Europe. My first such jaunt to said continent. So you can expect a greater volume of posts on Ockham’s Beard once again. Cheer! Read more…

Reality and its Depictions

It’s of interest to me that film makers, largely of the Hollywood persuasion, are inclined to modify reality in order to conform to our expectations of reality rather than, well, real reality.

In the pseudo-reality of the blockbuster grenades disgorge great plumes of flame and cause provocateurs to hurtle through the air, slowly. In reality grenades evince a short, sharp BANG and emit a cloud of smoke along with supersonic compression wave that crushes rather than pushes. And that’s not to mention the shrapnel. They rarely produce flame, nor drama. Only noise and tragedy.

What’s interesting about this is that if a blockbuster offered an accurate representation of a grenade, the audience would quite likely be thrown into confusion, jolting them out of the fantasy. “What was the puff and bang? It couldn’t have been a grenade.”

You can almost hear the effects department advising the director: “Grenades don’t look like grenades on film. You gotta use pyrotechnics.”

And it’s not just that fireballs are more dramatic than real grenade explosions. I fully appreciate artistic licence. But artistic license is intended to remove the undramatic elements of reality and replace them with dramatic alternatives. However, grenades are, in my opinion, intrinsically dramatic, at least as dramatic as a fireball. It’s just that puff-and-bang is not what people expect when a grenade goes off on screen. They do expect a fireball.

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Political Philosophy and EVE Online

Even if you don’t dabble in massively multiplayer games, EVE Online is worth a look just for the revelations that emerge from creating a loosely regulated world and opening it up for nerds to play with.

This interview with The Mittani, who is CEO (or guild leader) of Goon Fleet, the largest corporation in EVE, is solid gold. Enlightening even. It touches on politics, human nature, psychology and even has traces of game theory lurking just under the surface

One of the greatest advertisements of all time.

First, a bit of context for those unfamiliar with the game. EVE is a space-based massively multiplayer online (MMO) game where thousands of players flit between hundreds of solar systems, each with unique planets, moons, asteroid fields and space stations, and they mine, trade and fight. Often they fight each other.

EVE has one of the most active player-versus-player (PvP) communities of any MMO. A large tract of space in EVE is called nullsec, meaning it is effectively lawless. While a player will become an outlaw and be hunted by computer-controlled authorities for attacking another player in high security (highsec) space, in lowsec there’s no automated retribution. It’s true frontier stuff.

Players can also band together to create corporations, mining the rich resources in nullsec, using those resources to build ships, equipment and even space stations. These corporations effectively gain sovereignty over that sector, and they protect it from invasion by other corporations.

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